Tag Archives: Retro

Best retro game consoles 2022

If you’re hankering for a simpler time, the best retro game consoles are the tech equivalent of a chef’s kiss. Besides bringing us back to the ‘good old days’ with nostalgic odes to yesteryear, these systems bring together some of the generation’s most beloved games in one place. Regardless of …

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RadarPlays – Punch-Out!! (NES)

With boxing legend Punch-Out!! just re-released on the Wii U Virtual Console, we put back on our gloves to go a few rounds with this game–but we probably should’ve trained more first. Just like in most of the Rocky films, we had to lose a couple times before the big …

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RadarPlays – F-Zero

Thanks to a Wii U update (opens in new tab) last week, the Virtual Console is now available on the platform, starting with a handful of SNES and NES games. To welcome the new feature, this RadarPlays has us jumping into one of the first SNES games, F-Zero. We took …

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Sonic CD review

I may have to hand in my Sonic badge: I never completed Sonic CD. That shock aside, chances are you haven’t either, as it was released on Sega’s short-lived Mega-CD add on in 1993 before fading into collectors-only obscurity. Yet it’s comparable to Mario’s Lost Levels because this is just …

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Classic game appreciation section: Soul Calibur

I say ‘welcome back’, because while we’re used to numbered sequels to this, the original SoulCalibur, the game was itself a sequel to arcade/PSone beat-em-up Soul Blade – a game that’s equally worthy of praise for its true 3D backgrounds and fights that actually looked like two people having a …

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Classic game appreciation section: Grand Theft Auto III

GTA III was a huge step away from the games I’d grown up with. Sure, I’d already played the first one on PC, but while it was a guilty pleasure with its civilian-flaming challenges and criminal underworld plot, on the surface it still looked like harmless children’s games thanks to …

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Classic game appreciation section: OutRun

Get ready! In the early 1980s, the idea of a 3D racing game where you drove through screen after screen of scenery was a pipe dream. But then Yu Suzuki came along and blew everything out of the water with Super Scaler technology. It could throw around huge, screen-filling sprites …

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